samedi 16 avril 2011

Updates

So much things to complete :)

For now there is a short list of things I changed in main game server code:

- You could actually die now (when population reach 0).
- Guerilla code completed (including event display).
- You can detach chat window.
- Chat window display how old messages are (days).
- Various fixes for CHROME browser.
- Games browser display a message when no game is available.
- Some aesthetics changes to games browser and game stats pages.

Things remaining to do:

 - Auto-collapse empires who have not done a turn after 24 hours since it's creation. You know, to destroy zombies and gives space to real players.
- Missing calculations about galactic taxes and refunds.
- Invasion code.
- Nuclear warfare code.
- Fixing the mess with pie-charts.

Btw, I would like to thank people who posted bugs to bug tracker.

jeudi 7 avril 2011

Fixing bugs

I fixed some bugs and few things remains to be done. Also, the game looks rather odd with Chrome, I have to repair this too.

So It was just a simple post to let you know I am working on remaining issues

Missing features to complete:

- Can actually die
- Invasion code
- Guerilla code


Stay tuned ...

lundi 28 mars 2011

Game reset and source code

I restarted the game today because when I initially copied the game here, it was from my local test server and all values were out of balance. In Solar Imperium 3 you are not supposed to have values over few millions.

I also produced a source code snapshot for the adventurous who might want to install it on their servers.

http://www.solarimperium.com/downloads/solar30_source_28mars2011.zip

You can post any bugs to http://www.mrgtech.ca/support, it will really help me.

To play online, the link is still the same: http://www.solarimperium.com/alpha/

Btw, it was fun to see old players coming back to play on the alpha version :)

jeudi 10 mars 2011

Updates and an humble request for help

I was hoping to release the 3.0 before 2011 but I miscalculated how much hours a day can have. Here a list of missing things in the code:

- Guerilla , Nuclear warfare and invasion code
- Empires can get really down without ever collapsing (have to add a collapse check somewhere)
- Facebook integration

That's it for the code, everything else is working:

- Create / manage players with or without email verification at signup
- Administrative interface completed (Create games)
- Can join games as emperor/ess
- Can do turns with full economic calculations
- Covert operations
- Pirate raids
- Solar Bank
- Automatic food sold on market
- Supply production
- Research tree
- New command ship system
... and so on ... etc.

A incomplete product is better than no product. I have put a alpha version online if you want to try it:
http://www.solarimperium.com/alpha

You are free to test it and find and exploit bugs as long as you don't get root access to my server :)

If you find something that does not work as intended, please report it to me through this blog.



Request for help:




Once in a blue moon, a programmer have to bypass his ego and ask for help. I am working at part-part time on this project for something like five years. Along the years I had alot of fun debugging and developping this project with all sort of players around the world. I think this project start to be overwhelming for me and my already full coding schedule. If you want to help me complete this project here a list of things the game is currently needing:



- Real artwork made by someone with talent :)

- Research tree is not populated at all, someone want to define which researchs to add? A new feature of the research tree is that is now a real tree. You can set prerequire technologies to unlock better ones.
- No help file written so far / Galaxypedia.
- Tutorial pages are also empty.
- Maybe adding some programmers which may accelerate things? (PHP5, MySQL, JQuery).
- Someone who could fix all my spelling errors.
- Translators?
- Testers (Game logic, tweaking values, cross-browsers support)

By the way, this game is released for free under public license, I can put your name in a credits page but I cannot offer much more.


Anyway, time to sleep.

Yanick



Some random screenshot from my today's development.

jeudi 30 décembre 2010

Some screenshots

I am currently working on the battle part but I still took some time for screenshot. More to come soon ...


Chat System

Diplomacy Screen

My First Turn

Lottery Screen

Manager Screen (Buy Planets and units)

Empire Preferences

lundi 27 décembre 2010

Some Updates

solarimperium.com is down for a week or two. This is due to domain hosting plan renewal from my old ISP which do not own the domain anymore :) It will be back soon but for now you can use http://imperium.mrgtech.ca

I will post some screenshots really soon (like today or tomorrow) about development. I evaluate the product to be 90% complete. I am still working on battles and covert operations but everything else is completed.

lundi 9 août 2010

Images and Updates



So far, the game development goes well. I am alone on the project but I can spare some hours scattered over the weeks to work on it. What is completed?
  • Administration panel
  • User registration and login
  • Joining a game, resigning from a game
  • Games statistics and browser
Currently working on the main part, doing at least a turn :)
I also removed the CRON requirement.