Hello everyone, I am back from vacation and I fixed the problem in my code preventing everyone to play :)
For the next two days I plan to implement missing features as well.
jeudi 28 juillet 2011
samedi 11 juin 2011
Game balancing and partial fixes
I reseted the game again and I have made lot of changes in regard with game balancing:
Balancing:
- Planets cost much more to buy
- Tourism, ore and petroleum planets generate revenue based on demand, too much of a specific planet and you start to produce less credits.
- Inflation is a little bit higher
Bugs:
- Light cruisers production now work
- Population and credits growth were full of bugs, 2-3 hours worth of bugs fixed :)
- Bank can now loan you useful amount of money
As always, I welcome any feedbacks.
Balancing:
- Planets cost much more to buy
- Tourism, ore and petroleum planets generate revenue based on demand, too much of a specific planet and you start to produce less credits.
- Inflation is a little bit higher
Bugs:
- Light cruisers production now work
- Population and credits growth were full of bugs, 2-3 hours worth of bugs fixed :)
- Bank can now loan you useful amount of money
As always, I welcome any feedbacks.
mercredi 18 mai 2011
Solar Imperium 3.0 Alpha 3

Tonight I reseted the game and fixed some obvious bugs. For example when I was reseting a game, the lottery jackpot was carried over to next game round. Anyone who bought just one lottery ticket got the entire jackpot.
There is a list of short things I have done (not counting bugs):
- Players who created an empire but have not played a single turn are eliminated after 24 hours.
- Players who created an empire and played few turns but not enough to get out of protection are elimited after 48 hours of no activity.
- I have redone all the ingame statistics system with the nice jqplot library.
- Nuclear warfare is now fully functionnal!
- Basic invasion code is in place, this is the next feature I wish to complete.
I hope you will like the changes.
Also, if you find some weird english sentences I will be grateful if you notice me about it. I really want to have a good english language dictionnary (gettext) for the game. (I am not a native english speaker). After that, I would be able to start writing the tutorial texts and general ingame documentation.
This is it for now, next version will include:
- Complete invasion code
- A working research tree
- Hall of fames / rankings and game completion (You know, after 30 days the game must reset)
And in some not-too-distant future, facebook integration :)
l8r, Yanick
samedi 16 avril 2011
Updates
So much things to complete :)
For now there is a short list of things I changed in main game server code:
- You could actually die now (when population reach 0).
- Guerilla code completed (including event display).
- You can detach chat window.
- Chat window display how old messages are (days).
- Various fixes for CHROME browser.
- Games browser display a message when no game is available.
- Some aesthetics changes to games browser and game stats pages.
Things remaining to do:
- Auto-collapse empires who have not done a turn after 24 hours since it's creation. You know, to destroy zombies and gives space to real players.
- Missing calculations about galactic taxes and refunds.
- Invasion code.
- Nuclear warfare code.
- Fixing the mess with pie-charts.
Btw, I would like to thank people who posted bugs to bug tracker.
For now there is a short list of things I changed in main game server code:
- You could actually die now (when population reach 0).
- Guerilla code completed (including event display).
- You can detach chat window.
- Chat window display how old messages are (days).
- Various fixes for CHROME browser.
- Games browser display a message when no game is available.
- Some aesthetics changes to games browser and game stats pages.
Things remaining to do:
- Auto-collapse empires who have not done a turn after 24 hours since it's creation. You know, to destroy zombies and gives space to real players.
- Missing calculations about galactic taxes and refunds.
- Invasion code.
- Nuclear warfare code.
- Fixing the mess with pie-charts.
Btw, I would like to thank people who posted bugs to bug tracker.
jeudi 7 avril 2011
Fixing bugs
I fixed some bugs and few things remains to be done. Also, the game looks rather odd with Chrome, I have to repair this too.
So It was just a simple post to let you know I am working on remaining issues
Missing features to complete:
- Can actually die
- Invasion code
- Guerilla code
Stay tuned ...
So It was just a simple post to let you know I am working on remaining issues
Missing features to complete:
- Can actually die
- Invasion code
- Guerilla code
Stay tuned ...
lundi 28 mars 2011
Game reset and source code
I restarted the game today because when I initially copied the game here, it was from my local test server and all values were out of balance. In Solar Imperium 3 you are not supposed to have values over few millions.
I also produced a source code snapshot for the adventurous who might want to install it on their servers.
http://www.solarimperium.com/downloads/solar30_source_28mars2011.zip
You can post any bugs to http://www.mrgtech.ca/support, it will really help me.
To play online, the link is still the same: http://www.solarimperium.com/alpha/
Btw, it was fun to see old players coming back to play on the alpha version :)
I also produced a source code snapshot for the adventurous who might want to install it on their servers.
http://www.solarimperium.com/downloads/solar30_source_28mars2011.zip
You can post any bugs to http://www.mrgtech.ca/support, it will really help me.
To play online, the link is still the same: http://www.solarimperium.com/alpha/
Btw, it was fun to see old players coming back to play on the alpha version :)
jeudi 10 mars 2011
Updates and an humble request for help
I was hoping to release the 3.0 before 2011 but I miscalculated how much hours a day can have. Here a list of missing things in the code:
- Guerilla , Nuclear warfare and invasion code
- Empires can get really down without ever collapsing (have to add a collapse check somewhere)
- Facebook integration
That's it for the code, everything else is working:
- Create / manage players with or without email verification at signup
- Administrative interface completed (Create games)
- Can join games as emperor/ess
- Can do turns with full economic calculations
- Covert operations
- Pirate raids
- Solar Bank
- Automatic food sold on market
- Supply production
- Research tree
- New command ship system
... and so on ... etc.
A incomplete product is better than no product. I have put a alpha version online if you want to try it:
http://www.solarimperium.com/alpha
You are free to test it and find and exploit bugs as long as you don't get root access to my server :)
If you find something that does not work as intended, please report it to me through this blog.
Request for help:
Once in a blue moon, a programmer have to bypass his ego and ask for help. I am working at part-part time on this project for something like five years. Along the years I had alot of fun debugging and developping this project with all sort of players around the world. I think this project start to be overwhelming for me and my already full coding schedule. If you want to help me complete this project here a list of things the game is currently needing:
- Real artwork made by someone with talent :)
- Research tree is not populated at all, someone want to define which researchs to add? A new feature of the research tree is that is now a real tree. You can set prerequire technologies to unlock better ones.
- No help file written so far / Galaxypedia.
- Tutorial pages are also empty.
- Maybe adding some programmers which may accelerate things? (PHP5, MySQL, JQuery).
- Someone who could fix all my spelling errors.
- Translators?
- Testers (Game logic, tweaking values, cross-browsers support)
By the way, this game is released for free under public license, I can put your name in a credits page but I cannot offer much more.
Anyway, time to sleep.
Yanick
- Guerilla , Nuclear warfare and invasion code
- Empires can get really down without ever collapsing (have to add a collapse check somewhere)
- Facebook integration
That's it for the code, everything else is working:
- Create / manage players with or without email verification at signup
- Administrative interface completed (Create games)
- Can join games as emperor/ess
- Can do turns with full economic calculations
- Covert operations
- Pirate raids
- Solar Bank
- Automatic food sold on market
- Supply production
- Research tree
- New command ship system
... and so on ... etc.
A incomplete product is better than no product. I have put a alpha version online if you want to try it:
http://www.solarimperium.com/alpha
You are free to test it and find and exploit bugs as long as you don't get root access to my server :)
If you find something that does not work as intended, please report it to me through this blog.
Request for help:
Once in a blue moon, a programmer have to bypass his ego and ask for help. I am working at part-part time on this project for something like five years. Along the years I had alot of fun debugging and developping this project with all sort of players around the world. I think this project start to be overwhelming for me and my already full coding schedule. If you want to help me complete this project here a list of things the game is currently needing:
- Real artwork made by someone with talent :)
- Research tree is not populated at all, someone want to define which researchs to add? A new feature of the research tree is that is now a real tree. You can set prerequire technologies to unlock better ones.
- No help file written so far / Galaxypedia.
- Tutorial pages are also empty.
- Maybe adding some programmers which may accelerate things? (PHP5, MySQL, JQuery).
- Someone who could fix all my spelling errors.
- Translators?
- Testers (Game logic, tweaking values, cross-browsers support)
By the way, this game is released for free under public license, I can put your name in a credits page but I cannot offer much more.
Anyway, time to sleep.
Yanick
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| Some random screenshot from my today's development. |
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