I have updated the source code on the running server.
I will monitor for bugs and I would appreciate you report any issues at http://www.mrgtech.ca/support.
The source code and list of changes will be posted soon.
samedi 15 octobre 2011
jeudi 28 juillet 2011
Back from vacation
Hello everyone, I am back from vacation and I fixed the problem in my code preventing everyone to play :)
For the next two days I plan to implement missing features as well.
For the next two days I plan to implement missing features as well.
samedi 11 juin 2011
Game balancing and partial fixes
I reseted the game again and I have made lot of changes in regard with game balancing:
Balancing:
- Planets cost much more to buy
- Tourism, ore and petroleum planets generate revenue based on demand, too much of a specific planet and you start to produce less credits.
- Inflation is a little bit higher
Bugs:
- Light cruisers production now work
- Population and credits growth were full of bugs, 2-3 hours worth of bugs fixed :)
- Bank can now loan you useful amount of money
As always, I welcome any feedbacks.
Balancing:
- Planets cost much more to buy
- Tourism, ore and petroleum planets generate revenue based on demand, too much of a specific planet and you start to produce less credits.
- Inflation is a little bit higher
Bugs:
- Light cruisers production now work
- Population and credits growth were full of bugs, 2-3 hours worth of bugs fixed :)
- Bank can now loan you useful amount of money
As always, I welcome any feedbacks.
mercredi 18 mai 2011
Solar Imperium 3.0 Alpha 3

Tonight I reseted the game and fixed some obvious bugs. For example when I was reseting a game, the lottery jackpot was carried over to next game round. Anyone who bought just one lottery ticket got the entire jackpot.
There is a list of short things I have done (not counting bugs):
- Players who created an empire but have not played a single turn are eliminated after 24 hours.
- Players who created an empire and played few turns but not enough to get out of protection are elimited after 48 hours of no activity.
- I have redone all the ingame statistics system with the nice jqplot library.
- Nuclear warfare is now fully functionnal!
- Basic invasion code is in place, this is the next feature I wish to complete.
I hope you will like the changes.
Also, if you find some weird english sentences I will be grateful if you notice me about it. I really want to have a good english language dictionnary (gettext) for the game. (I am not a native english speaker). After that, I would be able to start writing the tutorial texts and general ingame documentation.
This is it for now, next version will include:
- Complete invasion code
- A working research tree
- Hall of fames / rankings and game completion (You know, after 30 days the game must reset)
And in some not-too-distant future, facebook integration :)
l8r, Yanick
samedi 16 avril 2011
Updates
So much things to complete :)
For now there is a short list of things I changed in main game server code:
- You could actually die now (when population reach 0).
- Guerilla code completed (including event display).
- You can detach chat window.
- Chat window display how old messages are (days).
- Various fixes for CHROME browser.
- Games browser display a message when no game is available.
- Some aesthetics changes to games browser and game stats pages.
Things remaining to do:
- Auto-collapse empires who have not done a turn after 24 hours since it's creation. You know, to destroy zombies and gives space to real players.
- Missing calculations about galactic taxes and refunds.
- Invasion code.
- Nuclear warfare code.
- Fixing the mess with pie-charts.
Btw, I would like to thank people who posted bugs to bug tracker.
For now there is a short list of things I changed in main game server code:
- You could actually die now (when population reach 0).
- Guerilla code completed (including event display).
- You can detach chat window.
- Chat window display how old messages are (days).
- Various fixes for CHROME browser.
- Games browser display a message when no game is available.
- Some aesthetics changes to games browser and game stats pages.
Things remaining to do:
- Auto-collapse empires who have not done a turn after 24 hours since it's creation. You know, to destroy zombies and gives space to real players.
- Missing calculations about galactic taxes and refunds.
- Invasion code.
- Nuclear warfare code.
- Fixing the mess with pie-charts.
Btw, I would like to thank people who posted bugs to bug tracker.
jeudi 7 avril 2011
Fixing bugs
I fixed some bugs and few things remains to be done. Also, the game looks rather odd with Chrome, I have to repair this too.
So It was just a simple post to let you know I am working on remaining issues
Missing features to complete:
- Can actually die
- Invasion code
- Guerilla code
Stay tuned ...
So It was just a simple post to let you know I am working on remaining issues
Missing features to complete:
- Can actually die
- Invasion code
- Guerilla code
Stay tuned ...
lundi 28 mars 2011
Game reset and source code
I restarted the game today because when I initially copied the game here, it was from my local test server and all values were out of balance. In Solar Imperium 3 you are not supposed to have values over few millions.
I also produced a source code snapshot for the adventurous who might want to install it on their servers.
http://www.solarimperium.com/downloads/solar30_source_28mars2011.zip
You can post any bugs to http://www.mrgtech.ca/support, it will really help me.
To play online, the link is still the same: http://www.solarimperium.com/alpha/
Btw, it was fun to see old players coming back to play on the alpha version :)
I also produced a source code snapshot for the adventurous who might want to install it on their servers.
http://www.solarimperium.com/downloads/solar30_source_28mars2011.zip
You can post any bugs to http://www.mrgtech.ca/support, it will really help me.
To play online, the link is still the same: http://www.solarimperium.com/alpha/
Btw, it was fun to see old players coming back to play on the alpha version :)
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